(ON) McCrimmon Middle School Wins National STEM + AI Innovation Challenge for Sustainable Smart City Project

McCrimmon Middle School, part of the Peel District School Board in Ontario, has earned first place in MindShare Learning’s 17th annual Schools of the Future Challenge. The school’s standout submission, “Culturally Responsive & Relevant Sustainable Future Cities,” won over national judges with its forward-thinking approach to sustainable urban design rooted in inclusivity and cultural relevance.
Ontario’s Digital Privacy Charter: A Blueprint for Safer Classrooms

In October 2024, Ontario’s privacy commissioner introduced the Digital Privacy Charter for schools—12 commitments that guide boards in protecting student data and promoting digital citizenship. Backed by curriculum goals and new legal duties, the charter fosters trust and transparency.
(Ontario) Students Develop Creative Solutions at YR Hacks Hackathon

YR Hacks is a hackathon for York Region District School Board (YRDSB) students that is run by students for students. Over the two-day event, students have 24 hours to create an innovative project to pitch to judges. Find out more about it here.
(Ontario) Kedron Public School Students Design Accessible Solutions in 3D Printing Project

Grade 6 and 7 students at Kedron Public School participated in a three-week innovative project that had them plan, design, and print accessible solutions for people with disabilities.
(Ontario) The Trojan Voice Podcast at West Ferris Secondary Amplifies Student Stories

West Ferris Secondary School, part of the Near North District School Board in Ontario, has launched its own podcast series called “The Trojan Voice.” The aim is to highlight students’ experiences and voices by giving them an opportunity to share their stories with a wider audience.
(Ontario) Unlocking Learning through Gamification into Online Courses

In this article, members of the Ontario Virtual Learning Consortium (OVLC) team present a process they have begun with video game studios to create customized games for their students. The aim is to make learning more interesting, engaging and effective by integrating video games.
