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West Ferris Secondary School, part of the Near North District School Board in Ontario, has launched its own podcast series called “The Trojan Voice.” The aim is to highlight students’ experiences and voices by giving them an opportunity to share their stories with a wider audience.
As technology advances, Canada must address its skills and labour shortages, particularly in the digital sector. The Information and Communications Technology Council (ICTC) recently released a report entitled "Accelerating Canada's Workforce: Micro-Credentialing in the Digital Economy," which discusses one promising solution - micro-credentials. For K-12 education, this represents a pivotal shift toward more personalized, skills-based pathways that prepare students for the future.
Surrey School District, in partnership with Surrey RCMP, launched Project Lavender to educate students in Surrey and White Rock, B.C., on online safety and prevent sexual exploitation. Targeting Grades 6 and 7, this initiative aims to create a safer digital environment through school presentations and resource sharing.
Get ready for the April 8th, 2024 solar eclipse with this collection of useful resources. From safety guidelines to educational materials, we've curated everything you need to ensure your students can observe and learn about this awe-inspiring celestial event with confidence.
Here is MindShare Learning's perspective on educational technology trends to watch in 2024. From equity to AI, engagement to cybersecurity, which one seems the most promising to you?
In this article, members of the Ontario Virtual Learning Consortium (OVLC) team present a process they have begun with video game studios to create customized games for their students. The aim is to make learning more interesting, engaging and effective by integrating video games.
Delving into the realm of generative AI assistants opens up a world of innovative possibilities, including for educators. Let's explore the myriad tasks and feedback mechanisms that these assistants can seamlessly handle, optimizing various facets of educational and professional workflows.
Let's explore the critical considerations when integrating movies into the classroom, moving beyond the notion of mere entertainment to unlock enhanced learning opportunities.
Join a free, online virtual conference designed for educators by educators, hosted by our US-based collaborator, Matt Miller! 90+ video presentations to choose from!
Several examples demonstrate that incorporating games into education, even in a context where students are no longer children, can have positive impacts on learning. Our contributor, Marc Vézina from RÉCIT Vocational Training, presents some of these examples in the context of vocational training.

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Discover the immersive “Le retour du hibou maléfique” project at La Tuque High School, where students create a video game and epic story in French as a second language class. Embrace creativity and engaging learning experiences beyond traditional boundaries.

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In this article, the author explores the different scaffolds that teachers can use during game-based learning and how these strategies can enhance student engagement and learning outcomes.

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Imagine if all girls reached adulthood with strong coding and entrepreneurship skills.  In a world where technology and business are increasingly converging, this would certainly have the potential to reduce the gender gap in these fields. However, for this to happen, girls need access to inspiring and accomplished female role models to guide them in their professional ambitions.

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Discover how teachers can help students become “future ready” for a changing workforce by developing skills like creativity, communication, adaptability, and innovation. Read more to learn 10 ways educators can prepare students for the future.

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Specialist Yu-Kai Chou, a leader in the field of gamification, has developed a framework for gamification called Octalysis, based on eight drivers of human motivation. Here they are.

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