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Have you ever taken a picture of a student with your personal cell phone? Have you ever left your school computer unattended? Have you ever recorded student work on your personal computer? Or have you ever talked about a student, in front of several uninvolved colleagues, without concealing the student’s identity? If you answered “yes” to any of these questions, you should read this article!
- Volume 4 - issue 1
Entrepreneurship in the school context is much more than the acquisition of disciplinary skills; it’s about maximizing students’ potential. Find out how to bring entrepreneurship into the classroom in this article.
- Volume 3 – issue 3
Discover how a role-playing game like Dungeons & Dragons has motivated students, sparked their creativity, and allowed them to learn while having fun in this classroom adventure!
- Volume 3 – issue 2
Discover how games can enhance learning and find 10 game hooks that you can incorporate in your classroom for a more engaging educational experience.
- Volume 3 – issue 2
Discover the importance of entrepreneurship for high school students in developing problem-solving skills and preparing for the 21st century. Learn how school personnel can empower students through entrepreneurship education.
- Volume 3 – issue 3